OSF AugMed

This project was a collaboration between OSF Healthcare (Jump Simulation) and Bradley University students. This augmented reality application aims to inform young adults about how COVID vaccinations work and how the COVID virus mutates to different variations.

ROLE

Team Lead & Designer

DURATION

January 2022 - May 2022

TOOLS

Figma, Google Forms, Unity

Summary

COVID-19 Augmented

BACKGROUND

The AugMed OSF Project was a collaborative project between Bradley University undergraduate students and the OSF Healthcare Innovation Lab. This project started out as a general idea over email and was developed by the students for handoff to OSF.

Problem

The COVID-19 pandemic is one of the greatest healthcare challenges in recent history across the world. Misinformation and often the lack of access to understandable resources can cause hesitancy in practicing prevention and recommended vaccination protocols.

Purpose & Impact

The purpose of this project was to inform young adults in a non-traditional, interactive way about uncommon COVID knowledge, such as the mutations and vaccines. The targeted user base for this project are teenagers and college-aged students that would be interested in enrolling into the STEAM program over the summer at OSF Jump Simulation.

Through the application and website, young adults who are interested in the medical field are exposed to a non-traditional medium, AR technology. The project will also provide a source of information that aligns with OSF’s initiative against COVID misinformation.

outcome

This project resulted in a prototype of the augmented reality application and a plan for an accompanying website that covers up-to-date information on COVID-19. The application contains an interactive COVID molecule, with a focus on virus structure, COVID variants, and the vaccine. The website will contain a timeline of COVID information, a 2d animation of the COVID vaccine, and a page that provides links to trusted sources. All information was handed over to OSF for further testing and development. 

process

project process

1

Research

User Goals
Competitive Analysis
User Survey
Personas
Journey Map
Literature Review

2

Ideation

Functions and Features
Information Architecture
User Flows
Moodboard
Low-Fidelity Mockups

3

Design

High-Fidelity Mockups
Design System Assets
Figma Clickable Prototype
Unity Prototype
2D Animation

4

Handover

Content Review
Executive Summary Finalization
Plan for Next Steps
Final Presentation to Client

Research

User Goals

AR Application

  1. Learn how COVID mutates and what separates variants
  2. Understand how COVID spreads and how to best prevent it
  3. Gain a better understanding of what viruses do in the body
  4. Learn how the COVID vaccine works in a easy way

Website

  1. Learn about how vaccines are created
  2. Be up to date with the most recent COVID information
  3. Learn about the history of vaccines and COVID timelines
  4. Access links to trusted sources

Research

Competitive Analysis

The OSF AR Team reviewed 3 similar apps involving AR informational use. Two are previous OSF AR apps, and another is a Mars informational app.

Findings

  1. The AR experience always starts with a setup/scanning process
  2. The ability to rotate a 3D model is a common interaction 
  3. Common practice is to minimize UI components in AR to focus on what the user is seeing

Research

User Survey

To better understand our users for the application, we distributed a survey to high school and college students. The survey helped us determine what information should be included within our project, and discover potential areas for misinformation. 

Key Findings

  1. The majority of participants were 13 – 18 years old
  2. There were 14 University Students, 8 High School Students, and 2 were neither
  3. On a 5 point scale, participants tended to rate themselves a 4 on COVID knowledge level
  4. The majority of participants do not actively pursue COVID information
  5. The majority of participants prefer trusted websites for information
  6. The majority of participants have seen a COVID particle before
  7. On a 5 point scale, participants tended to rate themselves a 3 or 4 on vaccine/virus knowledge
  8. On a 5 point scale, participants tended to rate themselves a 3 or 4 on COVID mutation knowledge
  9. The majority of participants would be interested in using a AR experience for COVID variation and baseline virus information

Research

Personas

Research

Journey Map

To explore our user’s possible interactions further, we mapped out the user journey for one of our personas.

Ideation

Functions & Features

Ideation

Information Architecture

Ideation

User Flows

Ideation

Moodboard & Style

Design

Mobile Application

Design

High-Fidelity Prototype

Design

Animation